Introduction
Much of what humans observe and want to describe and understand is invisible to the naked eye. Microscopy reveals details to the observer that have been unimaginable to previous generations. The use of magnified imagery and videos is commonplace in museums and teaching – but how can this experience be conveyed to those who cannot see?
Have you ever wondered what it's like to experience a museum as a visually impaired person? The blind and visually impaired community is often overlooked due to the reliance on visual elements in their exhibition design, causing them to feel unwelcome. By incorporating accessibility measures and the blind perspective, museums can reach wider and more diverse audiences, leading to fewer negative experiences. Utilizing the perspectives of people with disabilities can reveal limitations in the visitor experience that impact everyone. Developing content for those with sight loss is one of the most challenging tasks for curators.
Making the Invisible Tangible
A team at the Natural History Museum (NHM) in London tackled this challenge in a long-term project: Dr. Alex Ball and PhD student Kate Burton looked at how the museum experience for those with visual impairments might be revolutionized through the use of microscopy data. They built models from existing microscopy datasets, 3D-printed them and used them in the museum gallery, schools, and public outreach activities to assess what materials and approaches worked best for their intended audiences. They also encouraged PhD students to think more widely about how to engage with the public. Some of their findings are now being incorporated into future activities at the NHM.
The aim of the Make it Visible project was to take the world seen through a microscope and make it accessible to those with visual impairments using tactile 3D printed models as a rapid and flexible tool for teaching participants about natural history, microscopy and the hidden world around us.
These enlarged 3D models of common objects and animals appeal to other senses than just seeing and therefore allow visitors to feel and understand these items in a whole new way.
Through this research we aim to understand how to recreate objects in such a way that a visually impaired person can explore the complexities of miniscule detail within large objects which make up collections in museums such as the NHM.
Microscopy and 3D Printing as Tools for Tactile Storytelling
The NHM has an extensive suite of microscopes and micro-CT scanners and has developed methodologies to scan objects and create 3D models at almost any scale. These can be used to create 3D printed outreach materials which can easily be modified or adapted for outreach.
For microscopical specimens, Burton worked from automated macro routines (developed by Ball) which allowed the scanning electron microscope to capture a series of images which were combined in software to generate a 3D mesh that can be 3D printed.
Creating a 3D Butterfly Wing for the Museum
There are more than 18,000 named butterfly species on the planet today. Each species has developed a strategy to make the most of their biggest asset and defining feature: their scaly wings.
In this project, we used our specimens to tell the stories about our collections and what they can tell us about the natural world – its past, present, and future – in a way that is accessible to everyone. We have the tools in our microscopes, micro-CT scanners and our methodologies and techniques to create 3D models at almost any scale.
The 21st Century Dinosaur
Burton created a high-resolution 3D model of a dinosaur skull using a 3D laser scanner, 3D visualization software, and a 3D printer to make the objects tangible and therefore accessible to everyone. This model has now been cast in bronze and is on display in the Museum gardens as a tactile object forming part of the Museum’s revised visitor experience.
Intensifying Outreach Efforts
The project team has been actively engaged in outreach activities with schools and communities, introducing the visually impaired to the wonders of nature and science.
Additionally, the team have made use of Museum in a Box to enhance the experience. This project creates portable, interactive exhibits using the 3D models containing an embedded RFID chip and a small box containing a programmable chip-reader equipped with a speaker. Placing the model on the box triggers the playback of an audio file which provides information about the model. These kits were used with the NHM's partner school to generate feedback and will eventually be available for loan to other schools.
Researching the Design of 3D Models
In addition to using the 3D models for various activities in or outside the museum, the NHM also conducted some research to optimize the production and use of these models.
Part of the research centered on new technological approaches to 3D image capture and the creation of new artefacts. The evaluation phase of the interdisciplinary project involved comparing different mechanisms for collecting 3D data, exploring the role of different factors in the production of 3D models, and conducting interviews and workshops with adults and children to identify design requirements for visually impaired people to improve outreach efforts.
The team aimed to test how 3D models should mimic the exact structure they represent, the size and resolution of raised features, and the role of color and contrast for people with partial sight, among other factors, to aid in constructing complete images from replica parts.
A workshop was held with postgraduate students, lecturers, and education and outreach staff from NHM and University of the Arts in Camberwell, discussing how to deliver outreach to visually impaired people. The team then delivered a workshop at Linden Lodge School for the blind centered around the microscopic and tactile material properties of clay. During the workshop, the team demonstrated the Museum in a Box and left the boxes and models with the students so that they could gather more feedback from them. This feedback has now been incorporated into the latest models and audio files.
I addition, Museum in a Box is used with audio files to demonstrate an NHM project called Nature Overheard which helps people to gain an insight into the sounds of the natural world and invites them to question what a healthy natural environment sounds like. Participants can also submit short recordings of their surroundings to a project that will use AI to identify natural sounds and to help understand how road noise affects insects.
I never knew that the Queen’s head is on the coin after touching the enlarged 3D printed coin created by the project.
Improving Experiential Learning and Visitor Engagement
The innovative work done on this project has certainly influenced the way we think about accessibility in museums today. “Make it Visible has inspired a legacy of activities at the NHM which is a fantastic result all around”, Dr. Ball concludes.
Acknowledging and embracing the blind perspective can lead museums and cultural institutions towards greater cultural inclusivity, while also improving exhibition design and enjoyment for all visitors. When design elements are developed to reach beyond sight alone, visitors can participate in enhanced experiential learning. The unique perspective of blindness can enhance visitor engagement, allowing for deeper connections with exhibition objects and stories.
The NHM attracts around five million visitors each year. It is not only a world-famous museum, but also a world leading research institution. More than 350 NHM scientists work in earth and life sciences, the core research labs and library and archives. As an acclaimed research institution, the NHM publishes over 700 scientific papers a year with international collaborators.
The NHM’s 80 million specimens span 4.5 billion years – from the formation of the solar system to the present day. The collections are predominantly natural objects and include samples from all fields of natural sciences research, but also the world’s largest natural history library and the largest collection of natural history art and illustration. Included amongst these collections are extensive notes, illustrations, archives, and related objects of scientific and historical interest. Specialist staff prepare, analyze and interpret samples in state-of-the-art facilities at the NHM’s South Kensington and Tring Museum sites.